agentsclimarketplace

Mobile games

Skill aiskillstore/marketplace/skills/sickn33/mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.From its SKILL.md

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npx -y skills add aiskillstore/marketplace --skill mobile-games

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SKILL.md

2.2 KB, 490 tokens by cl100k_base, as published. Nobody here has run it

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

ConstraintStrategy
Touch inputLarge hit areas, gestures
BatteryLimit CPU/GPU usage
ThermalThrottle when hot
Screen sizeResponsive UI
InterruptionsPause on background

2. Touch Input Principles

Touch vs Controller

TouchDesktop/Console
ImprecisePrecise
Occludes screenNo occlusion
Limited buttonsMany buttons
Gestures availableButtons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

ActionTrigger
Reduce qualityDevice warm
Limit FPSDevice hot
Pause effectsCritical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

RequirementNote
Privacy labelsRequired
Account deletionIf account creation exists
ScreenshotsFor all device sizes

Android (Google Play)

RequirementNote
Target APICurrent year's SDK
64-bitRequired
App bundlesRecommended

5. Monetization Models

ModelBest For
PremiumQuality games, loyal audience
Free + IAPCasual, progression-based
AdsHyper-casual, high volume
SubscriptionContent updates, multiplayer

6. Anti-Patterns

❌ Don't✅ Do
Desktop controls on mobileDesign for touch
Ignore battery drainMonitor thermals
Force landscapeSupport player preference
Always-on networkCache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

What ships with it: 1 file

9.9 KB alongside SKILL.md

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