agentsclimarketplace

Swiftui ui patterns

Skill aiskillstore/marketplace/skills/dimillian/swiftui-ui-patterns

Security-audited skills for Claude, Codex & Claude Code. One-click install, quality verified.

Install
npx -y skills add aiskillstore/marketplace --skill swiftui-ui-patterns

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

What its author says it does

Copied from the file, not written here

Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.

SKILL.md

3.5 KB, 700 tokens by cl100k_base, as published. Nobody here has run it

SwiftUI UI Patterns

Quick start

Choose a track based on your goal:

Existing project

  • Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed).
  • Find a nearby example in the repo with rg "TabView\(" or similar, then read the closest SwiftUI view.
  • Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies.
  • Choose the relevant component reference from references/components-index.md and follow its guidance.
  • Build the view with small, focused subviews and SwiftUI-native data flow.

New project scaffolding

  • Start with references/app-scaffolding-wiring.md to wire TabView + NavigationStack + sheets.
  • Add a minimal AppTab and RouterPath based on the provided skeletons.
  • Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets).
  • Expand the route and sheet enums as new screens are added.

General rules to follow

  • Use modern SwiftUI state (@State, @Binding, @Observable, @Environment) and avoid unnecessary view models.
  • Prefer composition; keep views small and focused.
  • Use async/await with .task and explicit loading/error states.
  • Maintain existing legacy patterns only when editing legacy files.
  • Follow the project's formatter and style guide.
  • Sheets: Prefer .sheet(item:) over .sheet(isPresented:) when state represents a selected model. Avoid if let inside a sheet body. Sheets should own their actions and call dismiss() internally instead of forwarding onCancel/onConfirm closures.

Workflow for a new SwiftUI view

  1. Define the view's state and its ownership location.
  2. Identify dependencies to inject via @Environment.
  3. Sketch the view hierarchy and extract repeated parts into subviews.
  4. Implement async loading with .task and explicit state enum if needed.
  5. Add accessibility labels or identifiers when the UI is interactive.
  6. Validate with a build and update usage callsites if needed.

Component references

Use references/components-index.md as the entry point. Each component reference should include:

  • Intent and best-fit scenarios.
  • Minimal usage pattern with local conventions.
  • Pitfalls and performance notes.
  • Paths to existing examples in the current repo.

Sheet patterns

Item-driven sheet (preferred)

@State private var selectedItem: Item?

.sheet(item: $selectedItem) { item in
    EditItemSheet(item: item)
}

Sheet owns its actions

struct EditItemSheet: View {
    @Environment(\.dismiss) private var dismiss
    @Environment(Store.self) private var store

    let item: Item
    @State private var isSaving = false

    var body: some View {
        VStack {
            Button(isSaving ? "Saving…" : "Save") {
                Task { await save() }
            }
        }
    }

    private func save() async {
        isSaving = true
        await store.save(item)
        dismiss()
    }
}

Adding a new component reference

  • Create references/<component>.md.
  • Keep it short and actionable; link to concrete files in the current repo.
  • Update references/components-index.md with the new entry.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.