Macos spm app packaging
Skill aiskillstore/marketplace/skills/dimillian/macos-spm-app-packaging
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.From its SKILL.md
npx -y skills add aiskillstore/marketplace --skill macos-spm-app-packagingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
2.5 KB, 544 tokens by cl100k_base, as published. Nobody here has run it
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Two-Step Workflow
-
Bootstrap the project folder
- Copy
assets/templates/bootstrap/into a new repo. - Rename
MyAppinPackage.swift,Sources/MyApp/, andversion.env. - Customize
APP_NAME,BUNDLE_ID, and versions.
- Copy
-
Build, package, and run the bootstrapped app
- Copy scripts from
assets/templates/into your repo (for example,Scripts/). - Build/tests:
swift buildandswift test. - Package:
Scripts/package_app.sh. - Run:
Scripts/compile_and_run.sh(preferred) orScripts/launch.sh. - Release (optional):
Scripts/sign-and-notarize.shandScripts/make_appcast.sh. - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
- Copy scripts from
Templates
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (
CFBundleVersion), soBUILD_NUMBERinversion.envmust increase for each update. - For menu bar apps, set
MENU_BAR_APP=1when packaging to emitLSUIElementin Info.plist.
What ships with it: 15 files
130.0 KB alongside SKILL.md, 7 of them executable
assets/
- templates/bootstrap/Package.swift334 B
- templates/bootstrap/Sources/MyApp/main.swift173 B
- templates/bootstrap/version.env39 B
- templates/build_icon.shruns1.5 KB
- templates/compile_and_run.shruns1.8 KB
- templates/launch.shruns767 B
- templates/make_appcast.shruns2.1 KB
- templates/package_app.shruns6.0 KB
- templates/setup_dev_signing.shruns1.3 KB
- templates/sign-and-notarize.shruns1.7 KB
- templates/version.env39 B
references/
- packaging.md783 B
- release.md1.2 KB
- scaffold.md1.6 KB
- skill-report.json110.7 KB