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Designing architecture

Skill aiskillstore/marketplace/skills/cloudai-x/designing-architecture

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Designs software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical decisions, or when asked about microservices, monoliths, or architectural approaches.

SKILL.md

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Designing Architecture

When to Load

  • Trigger: System design, module structure, new project scaffolding, choosing architecture patterns
  • Skip: Simple bug fixes or minor code changes that don't affect architecture

Architecture Decision Workflow

Copy this checklist and track progress:

Architecture Design Progress:
- [ ] Step 1: Understand requirements and constraints
- [ ] Step 2: Assess project size and team capabilities
- [ ] Step 3: Select architecture pattern
- [ ] Step 4: Define directory structure
- [ ] Step 5: Document trade-offs and decision
- [ ] Step 6: Validate against decision framework

Pattern Selection Guide

By Project Size

SizeRecommended Pattern
Small (<10K LOC)Simple MVC/Layered
Medium (10K-100K)Clean Architecture
Large (>100K)Modular Monolith or Microservices

By Team Size

TeamRecommended
1-3 devsMonolith with clear modules
4-10 devsModular Monolith
10+ devsMicroservices (if justified)

Common Patterns

1. Layered Architecture

┌─────────────────────────────┐
│       Presentation          │  ← UI, API Controllers
├─────────────────────────────┤
│       Application           │  ← Use Cases, Services
├─────────────────────────────┤
│         Domain              │  ← Business Logic, Entities
├─────────────────────────────┤
│      Infrastructure         │  ← Database, External APIs
└─────────────────────────────┘

Use when: Simple CRUD apps, small teams, quick prototypes

2. Clean Architecture

┌─────────────────────────────────────┐
│            Frameworks & Drivers      │
│  ┌─────────────────────────────┐    │
│  │     Interface Adapters       │    │
│  │  ┌─────────────────────┐    │    │
│  │  │   Application       │    │    │
│  │  │  ┌─────────────┐    │    │    │
│  │  │  │   Domain    │    │    │    │
│  │  │  └─────────────┘    │    │    │
│  │  └─────────────────────┘    │    │
│  └─────────────────────────────┘    │
└─────────────────────────────────────┘

Use when: Complex business logic, long-lived projects, testability is key

3. Hexagonal (Ports & Adapters)

        ┌──────────┐
        │ HTTP API │
        └────┬─────┘
             │ Port
    ┌────────▼────────┐
    │                 │
    │   Application   │
    │     Core        │
    │                 │
    └────────┬────────┘
             │ Port
        ┌────▼─────┐
        │ Database │
        └──────────┘

Use when: Need to swap external dependencies, multiple entry points

4. Event-Driven Architecture

Producer → Event Bus → Consumer
              │
              ├─→ Consumer
              │
              └─→ Consumer

Use when: Loose coupling needed, async processing, scalability

5. CQRS (Command Query Responsibility Segregation)

┌─────────────┐      ┌─────────────┐
│  Commands   │      │   Queries   │
│  (Write)    │      │   (Read)    │
└──────┬──────┘      └──────┬──────┘
       │                    │
       ▼                    ▼
  Write Model          Read Model
       │                    │
       └────────┬───────────┘
                ▼
           Event Store

Use when: Different read/write scaling, complex domains, event sourcing

Directory Structure Patterns

Feature-Based (Recommended for medium+)

src/
├── features/
│   ├── users/
│   │   ├── api/
│   │   ├── components/
│   │   ├── hooks/
│   │   ├── services/
│   │   └── types/
│   └── orders/
│       ├── api/
│       ├── components/
│       └── ...
├── shared/
│   ├── components/
│   ├── hooks/
│   └── utils/
└── app/
    └── ...

Layer-Based (Simple apps)

src/
├── controllers/
├── services/
├── models/
├── repositories/
└── utils/

Decision Framework

When making architectural decisions, evaluate against these criteria:

  1. Simplicity - Start simple, evolve when needed
  2. Team Skills - Match architecture to team capabilities
  3. Requirements - Let business needs drive decisions
  4. Scalability - Consider growth trajectory
  5. Maintainability - Optimize for change

Trade-off Analysis Template

Use this template to document architectural decisions:

## Decision: [What we're deciding]

### Context

[Why this decision is needed now]

### Options Considered

1. Option A: [Description]
2. Option B: [Description]

### Trade-offs

| Criteria         | Option A | Option B |
| ---------------- | -------- | -------- |
| Complexity       | Low      | High     |
| Scalability      | Medium   | High     |
| Team familiarity | High     | Low      |

### Decision

We chose [Option] because [reasoning].

### Consequences

- [What this enables]
- [What this constrains]

Validation Checklist

After selecting an architecture, validate against:

Architecture Validation:
- [ ] Matches project size and complexity
- [ ] Aligns with team skills and experience
- [ ] Supports current requirements
- [ ] Allows for anticipated growth
- [ ] Dependencies flow inward (core has no external deps)
- [ ] Clear boundaries between modules/layers
- [ ] Testing strategy is feasible
- [ ] Trade-offs are documented

If validation fails, reconsider the pattern selection or adjust the implementation approach.

Gives 0 of the 12 instructions most architecture codebase skills give in ~1.4k tokens

Counted across 811 of the 1,134 authors here whose files we hold, read 2026-08-06

  • ask the user which candidate to explorein 46 of 811, across 16 files
  • apply the deletion test to suspected shallow modulesin 43 of 811, across 15 files
  • read any relevant architecture decision records firstin 31 of 811, across 7 files
  • use exact glossary terms in every suggestionin 29 of 811, across 9 files
  • accept dependencies instead of creating themin 24 of 811, across 5 files
  • include before and after visualisations for each candidatein 24 of 811, across 5 files
  • read the domain glossary before exploringin 24 of 811, across 6 files
  • return results instead of producing side effectsin 23 of 811, across 4 files
  • explore the codebase for shallow modules and frictionin 23 of 811, across 3 files
  • introduce seams only where things varyin 22 of 811, across 3 files
  • reduce the number of methodsin 21 of 811, across 2 files
  • design deep modules with small interfacesin 21 of 811, across 2 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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