agentsclimarketplace

Core development

Skill aiskillstore/marketplace/skills/7nohe/core-development

Work on the core package (types, validation, normalization, diff). Use when modifying DSL processing logic, adding new node/edge properties, changing validation rules, or updating the diff algorithm.From its SKILL.md

Install
npx -y skills add aiskillstore/marketplace --skill core-development

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

3.9 KB, 950 tokens by cl100k_base, as published. Nobody here has run it

Core Package Development

The core package (packages/core/) is dependency-free and handles all DSL processing.

Data Flow

DSL (YAML input) → validate() → normalize() → IR → diff() → Patch

Key Files

FilePurposeExports
types.tsType definitionsDSL*, IR*, Patch, WebSocket protocol
validate.tsYAML validationvalidate(dsl): ValidationResult
normalize.tsDSL → IR conversionnormalize(dsl): IRDocument
diff.tsIR diff calculationdiff(prev, next): Patch

Type Hierarchy

DSL Types (user input)      IR Types (normalized)
─────────────────────       ────────────────────
DSLDocument                 IRDocument
  ├─ version: number          ├─ version: number
  ├─ docId: string            ├─ docId: string
  ├─ title?: string           ├─ title: string
  ├─ nodes: DSLNode[]         ├─ nodes: Record<string, IRNode>
  └─ edges?: DSLEdge[]        └─ edges: Record<string, IREdge>

DSLNode                     IRNode
  ├─ id: string               ├─ id: string
  ├─ provider: string         ├─ provider: string
  ├─ kind: string             ├─ kind: string
  ├─ label?: string           ├─ label: string (default: id)
  ├─ parent?: string          ├─ parent: string | null
  └─ layout: DSLLayout        └─ layout: { x, y, w, h }

DSLEdge                     IREdge
  ├─ id: string               ├─ id: string
  ├─ from: string             ├─ from: string
  ├─ to: string               ├─ to: string
  └─ label?: string           └─ label: string (default: "")

Patch Operations

type PatchOp =
  | { op: "upsertNode"; node: IRNode }
  | { op: "removeNode"; id: string }
  | { op: "upsertEdge"; edge: IREdge }
  | { op: "removeEdge"; id: string };

interface Patch {
  baseRev: number;
  nextRev: number;
  ops: PatchOp[];
}

WebSocket Protocol Types

// Plugin → CLI
interface HelloMessage {
  type: "hello";
  docId: string;
  secret?: string;
}

interface RequestFullMessage {
  type: "requestFull";
  docId: string;
}

// CLI → Plugin
interface FullMessage {
  type: "full";
  rev: number;
  ir: IRDocument;
}

interface PatchMessage {
  type: "patch";
  baseRev: number;
  nextRev: number;
  ops: PatchOp[];
}

interface ErrorMessage {
  type: "error";
  message: string;
}

Development Workflow

  1. Modify types → Update types.ts
  2. Update validation → Ensure validate.ts catches invalid input
  3. Update normalization → Handle new fields/defaults in normalize.ts
  4. Update diff → Handle new patch scenarios in diff.ts
  5. Add tests → Co-located *.test.ts files
  6. Run tests → bun test packages/core/

Testing

# All core tests
bun test packages/core/

# Specific test file
bun test packages/core/src/diff.test.ts
bun test packages/core/src/validate.test.ts
bun test packages/core/src/normalize.test.ts

# Watch mode
bun test --watch packages/core/

Common Patterns

Adding a new node property

  1. Add to DSLNode and IRNode in types.ts
  2. Add validation in validate.ts
  3. Add default value handling in normalize.ts
  4. Update diff logic if property affects equality
  5. Add test cases for validation, normalization, and diff

Adding a new edge property

  1. Add to DSLEdge and IREdge in types.ts
  2. Add validation in validate.ts
  3. Add default value handling in normalize.ts
  4. Update diff logic for edge equality check
  5. Add test cases

What ships with it: 1 file

29.2 KB alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.