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Intelligence sync

Skill ainova-systems/intelligence-sync/intelligence/sync/skills/intelligence-sync

Sync intelligence to enabled IDE targetsFrom its SKILL.md

Install
npx -y skills add ainova-systems/intelligence-sync --skill intelligence-sync

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
  • runs commandsInstructs the agent to run 1 command, including `bash <intel>/sync/scripts/sync.sh`.

SKILL.md

1.3 KB, 279 tokens by cl100k_base, as published. Nobody here has run it

Run the sync engine to transform rules, agents, and skills from the intelligence source directory to each enabled IDE's native format.

Folder name: <intel> is whatever holds your config.yaml — typically intelligence/, but may have been renamed (e.g. Intelligence/). The engine lives in the module subfolder <intel>/sync/ and is self-locating, so any spelling works as long as you point bash at the right sync/scripts/sync.sh path.

sync.sh never migrates. It is a pure synchronizer: on a pre-0.3.1 / non-modular layout or an un-applied schema it fails closed with IS_STATUS=needs-update (exit 6) and changes nothing. Migration is owned entirely by the intelligence-update flow — tell your agent "Update intelligence-sync" (or run <intel>/sync/scripts/update.sh) first, then re-run sync.

Steps

  1. Run bash <intel>/sync/scripts/sync.sh (where <intel> is your intelligence source folder; default intelligence).
  2. Review the output — verify rule, agent, and skill counts per target.
  3. If warnings about unsynced directories appear, add the missing paths to <intel>/config.yaml under sources:.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.