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Wow code review

Skill Ahoo-Wang/skills/plugins/ahoo-wow-skills/skills/wow-code-review

A central aggregation repository for Agent Skills from Ahoo-Wang's open source projects.

Install
npx -y skills add Ahoo-Wang/skills --skill wow-code-review

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when reviewing Wow framework code, PR diffs, or pre-merge changes involving aggregates, commands, events, sourcing, sagas, projections, command gateway, Query DSL, starter configuration, or Wow tests

SKILL.md

3.5 KB, as published. Nobody here has run it

Wow Code Review

Review Wow code for framework semantics first, style second. The goal is to catch event-sourcing, CQRS, routing, and test-coverage mistakes before they become production behavior.

Iron Laws

  • No aggregate behavior without focused AggregateSpec or verifier coverage.
  • No saga branch without trigger and no-command coverage when conditions branch.
  • No command handler may mutate aggregate state directly.
  • No sourcing handler may perform side effects or non-deterministic work.
  • No configuration claim without checking current @ConfigurationProperties.
  • No approval without exact verification evidence.

Review Flow

  1. Scope the diff: list touched modules and files. Resolve module names from settings.gradle.kts.
  2. Load context: use ../wow/SKILL.md as router. Load only the relevant reference files such as ../wow/references/modeling.md, ../wow/references/annotations.md, or ../wow/references/testing.md.
  3. Find working examples: use rg to compare with nearby aggregate, saga, projection, query, or configuration code.
  4. Review by semantics: check the lists below before naming style or formatting issues.
  5. Verify tests: identify the narrowest Gradle command that proves the changed behavior.

Semantic Checklist

AreaCheck
AggregateCommand handlers return events, enforce invariants, and do not mutate state.
StateState changes are deterministic and sourced from events.
EventsEvent payloads are sufficient to rebuild state and preserve compatibility.
API metadataCommands and domain events include @Summary and @Description; long descriptions use raw string annotation syntax.
Field contractsImportant repeated domain fields are extracted into <FieldName>Capable interfaces when reuse improves the model.
RoutingAggregate ID, owner, tenant, and command route rules are explicit and tested.
Polymorphic returnsAny or multi-event returns declare metadata when current APIs require it.
SagaTrigger, no-command, multi-command, and dependency branches are tested.
Projection/EventProcessorSide effects stay outside aggregates; retry behavior is intentional and annotation-driven.
Query DSLUses current condition, pagination, projection, and sort APIs.
ConfigurationExamples match current @ConfigurationProperties classes.
TestsUse .assert(), cover error paths, lifecycle paths, and branch conditions.

Red Flags

  • "This aggregate is simple, tests can come later."
  • A command handler sets state fields directly.
  • Sourcing calls services, clocks, random IDs, databases, or buses.
  • Saga has only happy-path tests.
  • Projection updates are not idempotent enough for retries.
  • Review accepts a config key without checking source properties.
  • Verification says "should pass" instead of showing the command.

Findings Format

Lead with findings, ordered by severity. Use file and line references.

Critical: breaks correctness or event-sourcing guarantees.
Important: likely bug, missing behavior coverage, or framework misuse.
Minor: clarity, maintainability, naming, or follow-up improvement.

If there are no findings, say that directly and name residual risks or test gaps.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.