Android compose
Skill adrigm06/Android-Engineering-Skill/skills/android-compose
A modular, composable, production-grade Android skill system for agentic engineering workflows, designed to behave like a senior Android Staff Engineer under real-world constraints.
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Jetpack Compose engineering skill for state modeling, recomposition control, stability, and UI architecture. Use whenever the user asks to build, review, optimize, or debug Compose screens and navigation flows.
SKILL.md
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Purpose
Design and review Compose UI systems with predictable state, bounded recomposition, and architecture-aligned ownership under real product constraints.
Scope and authority
This skill is the lead authority for:
- Compose UI state/event modeling
- recomposition and stability decisions
- navigation/event flow patterns inside UI layer boundaries
- composable decomposition and screen architecture
This skill must defer when applicable:
- structural boundaries to
android-architecture - runtime SLA hard constraints to
android-performance - security controls to
android-security
When to use
- building new Compose screens/components
- refactoring unstable state and recomposition hotspots
- defining event/navigation flow models
- auditing Compose architecture quality
- balancing UI quality with performance and delivery constraints
Required inputs
Gather minimum decision-shaping inputs:
- screen complexity and user journey criticality
- current state holders and ownership boundaries
- jank/recomposition evidence (if performance concern exists)
- navigation complexity and cross-screen coupling
- team familiarity with Compose patterns and testing depth
If missing data blocks precision, continue with assumptions and confidence downgrade.
Decision engine workflow
- Classify screen/system complexity.
- Select state model branch and ownership strategy.
- Validate composable boundaries against architecture constraints.
- Evaluate recomposition/stability risk using available evidence.
- Resolve runtime tradeoffs with performance constraints.
- Define testing and preview strategy by risk.
- Return implementation plan with fallback options.
Branching decision tree
Branch A: UI complexity
Simple(single-flow, low concurrency):- Prefer straightforward
UiStatesealed model + single state holder.
- Prefer straightforward
Moderate(multiple async sources, conditional rendering):- Use richer
UiState+ explicit event reducer style. - Segment composables by responsibility and state domain.
- Use richer
High(high interaction density, optimistic updates, cross-screen state):- Use explicit intent/event model, deterministic reducers, and effect channeling.
- Tighten ownership boundaries and instrumentation.
Branch B: state ownership
- Hoist to screen-level state holder when data drives multiple child composables.
- Keep local state only for ephemeral UI concerns (focus, transient toggles, animation state).
- If local state grows domain semantics, escalate ownership upward.
Branch C: recomposition strategy
- If no jank evidence and moderate complexity:
- prefer clarity-first decomposition; avoid premature micro-optimizations.
- If measured hotspots exist:
- reduce unstable parameter propagation
- isolate expensive subtrees
- apply targeted memoization and state derivation controls
Branch D: navigation/event modeling
- keep navigation events explicit and one-directional from state holder boundary
- avoid distributed navigation logic inside unrelated leaf composables
Conflict handling and composition
When used with other skills:
- With
android-performance:- measured runtime bottlenecks may require short-term UI compromises
- document expected UX impact and reversion criteria
- With
android-architecture:- Compose convenience cannot violate layer boundaries
- reject data access shortcuts in composables
- With
android-testing:- high interaction complexity requires stronger UI+integration coverage
- With
android-release-engineering:- if release risk is high, prefer low-regression changes and stage risky refactors
Real-world tradeoff guidance
Permit context-justified compromises when explicit:
- temporary mixed View+Compose interop is acceptable during migration
- partial state normalization is acceptable under deadlines with follow-up plan
- readability-first implementation is acceptable when performance evidence is weak
Avoid presenting temporary compromises as final best practice.
Anti-pattern detection
- giant composables with mixed rendering, state mutation, and business logic
- unstable parameter graphs triggering broad recompositions
- overuse/misuse of
rememberorderivedStateOfwithout measurable benefit - side effects hidden in render path
- navigation scattered across unrelated UI nodes
Uncertainty protocol
Always report confidence:
High(>= 0.80)Medium(0.60-0.79)Low(< 0.60)
For medium/low confidence:
- list assumptions and what evidence is missing
- provide at least one alternative state/structure strategy
- suggest the minimum instrumentation required to choose decisively
- escalate to
android-performanceorandroid-architecturewhen conflict is structural/runtime
Cross-skill handoff payload
Use the standard payload defined in ../../AGENTS.md (section: Cross-skill handoff contract).
Set requesting_skill to android-compose.
Output contract
Follow global order from ../../AGENTS.md:
Context and constraintsDecision and rationaleAlternatives consideredTradeoffsRisks and mitigationsConfidence and unknownsCross-skill impactsNext implementation steps
Include Compose-specific artifacts:
UI state modelComposable structureState hoisting strategyNavigation/events modelRecomposition and stability risksPreview/testing plan
Related resources
references/compose-state-patterns.mdexamples/common-pitfalls.md