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Orch fix defect

Skill Adaptive-Liquidity/aeon-lab/skills/orch-fix-defect

Orchestrate fixing a bug — reproduce it as a failing regression test, fix to green, review, and gated commit — by delegating each phase to the matching ECC agent. Use when existing behavior is broken or wrong.From its SKILL.md

Install
npx -y skills add Adaptive-Liquidity/aeon-lab --skill orch-fix-defect

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.6 KB, as published. Nobody here has run it

orch-fix-defect

Actor · action · target: orch · fix · defect. Thin wrapper over the shared engine in orch-pipeline.

When to Use

  • Something is broken: wrong output, an error, a crash, a regression.
  • Distinguish from siblings:
    • behavior is correct but you want it different → orch-change-feature.
    • the capability does not exist yet → orch-add-feature.

Operation settings

  • Default size floor: small (often trivial).
  • Phase mask: 0 → (light 2 only if root cause is non-obvious or standard+) → 4 → 5 → 6. Research (1) is usually skipped.
  • First move (phase 4): reproduce the bug as a new failing test (regression test), then fix until it goes green. Proving the bug exists first is what separates a fix from a tweak.

How It Works

  1. Run the orch-pipeline engine with the settings above.
  2. If the root cause is unclear, scope it with code-explorer before the red test; escalate build breaks to build-error-resolver / /build-fix.
  3. Stop at Gate 1 (only if a plan was produced) and Gate 2 (pre-commit).
  4. Add security-reviewer if the defect sits in a security-sensitive path.

Example

orch-fix-defect: poller crashes on empty NWS response
→ write failing test reproducing the crash → fix to green
→ code-review → commit  [GATE 2: confirm]   (commit: fix:)

Keep looking

Skills are one crate of 626,474. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.