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Plan book

Skill abetatos/seed-grimoire/.claude/skills/plan-book

Turn an approved `setup.md` into the full plan a writer can execute against. Produces `plan/outline.md` (visible chapter beats), `plan/shadow.md` (writer-only hidden truth), `plan/seeds.md` (foreshadowing catalog), `plan/arcs.md` (character arcs), and the initial `canon/` files (characters, factions, magic, world, timeline). Use this after `book-setup` is complete and before the first chapter is written.From its SKILL.md

Install
npx -y skills add abetatos/seed-grimoire --skill plan-book

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

15.5 KB, ~3.9k tokens by cl100k_base, as published. Nobody here has run it

plan-book

You are running the plan-book skill. Your job is to take a finished setup.md and produce a planning bundle the chapter writer can execute against without ambiguity.

When to invoke

  • The user says "plan the book", "outline", "let's break this into chapters", or "make the seed list".
  • setup.md exists at output/<series>/book-NN/setup.md and is reasonably complete.

Hard rules

  • Do not invent plot details the user has not approved. Propose, let them accept or rewrite. The plan is theirs.
  • Shadow and seeds are sacred. Write them in full. They will never be compressed. If the user pushes you to "summarize the shadow", say no — it loses its purpose.
  • Locked decisions are binding — even on a regeneration. If notes/decisions.md exists, read it first and treat every entry as a constraint the plan must satisfy. A re-plan or --force rebuild must NOT silently overwrite an authored choice (a magic-system call, a reveal-timing rule, a name). If new planning would contradict a locked decision, STOP and surface the conflict to the author; do not quietly drop it. This is the guard against a reset-a-0 erasing choices made together.
  • Every chapter outline must contain three beat types: plot beats, texture beats, subtext beats. A chapter that's only plot beats will come out short and dry.
  • Seeds are deterministic. Every seed must have a plant_in chapter, optional echo_in chapters, and a payoff_in chapter. The writer consults the per-chapter envelope on every chapter.
  • Use Spanish names for in-world content (places, factions, magic terms) unless the user has specified otherwise. Keep agent-facing metadata in English.
  • The user can leave parts as > TODO: if they're not ready. The chapter writer will refuse to start when a target chapter has a TODO-only beat sheet.

Inputs you must read first

  • output/<series>/book-NN/setup.md — the source of truth.
  • references/fantasy-beats.md — three-act adapted structure, subplot weaving, character arcs.
  • references/seed-craft.md — how to plant, echo, pay off without telegraphing (incl. trigger / dose / resolution-image fields).
  • output/<series>/book-NN/notes/decisions.md — authored locked choices, if any. Binding (see Hard rules).
  • references/magic-design-checklist.md — only if magic still needs detail.
  • If this is book N>1 of a series:
    • output/<series>/series.md
    • output/<series>/series-state.md
    • output/<series>/book-(N-1)/summaries/book-summary.md

Steps

1. Bootstrap the skeletons

If plan/outline.md does not exist yet (or the user asks to "redo" the plan):

python3 .claude/skills/plan-book/scripts/bootstrap_plan.py \
    --series-slug <slug> \
    --book-number <N>

This reads setup.md and writes skeletons for:

  • plan/outline.md — one section per chapter with TODO bullets
  • plan/shadow.md — overview + act sections + per-chapter sections
  • plan/seeds.md — header + format reference (empty)
  • plan/arcs.md — one section per principal
  • canon/characters.md, canon/factions.md, canon/magic.md, canon/world.md, canon/timeline.md

If files already exist, the script refuses unless --force is passed.

2. Plan in this order

The order matters — each step depends on the prior one. Do not jump ahead.

2a. Confirm act structure

Open plan/outline.md and inspect the act boundaries the script picked (based on chapter count). Confirm with the user:

  • Act 1 length feels right for a slow-immersion inhabitation?
  • Midpoint sits where the user wants the overturn?
  • Act 3 has enough room for the climax and resolution?

If the user wants different boundaries, edit the act headers in outline.md directly before filling chapters.

2b. Fill the shadow timeline first

Yes — before the outline. The shadow is the spine; without it, the outline drifts.

Walk the user through shadow.md:

  1. Overview — In 5-10 sentences, what is really happening behind the surface story? What's the secret history?
  2. Master truths — facts true in the world but hidden from the reader, as ## SHADOW-TRUTH records. Aim for MANY (~12-20 for a 25-chapter book), not a thin handful: the protagonist's hidden nature, EACH antagonist's agenda, EACH institution's real function, the secret history, EACH major subplot. Each truth declares Revealed-by: (its carrier seed ids — the schedule lives there, do NOT re-schedule), a Reveal cap: (loudest it may sound in this book; later-book payoffs cap below confirmed), and Status: hidden. The reveal ladder names the reader's interior state, never the writer's force: hidden → sensed → suspected → confirmed. See the skeleton in shadow.md for the exact record shape.
    • Misreads (optional Decoy:). When the reader should actively believe the opposite of a truth — not merely not-know it — add a **Decoy:** line stating the FALSE belief. Its carrier seeds then build that wrong belief and a later carrier payoff inverts it; the ladder reads misled → convinced → inverted and Reveal cap bounds how sure of the lie the reader may get. Use only for a belief carried across chapters (a one-scene red herring is just a seed). See references/seed-craft.md § "Misreads".
    • Cover the grimoire's §14b master mysteries. Every mystery the grimoire marks as introduced in this book MUST have a truth here, tagged **Mystery:** <exact §14b name>. critique-plan flags any mystery with no truth — do not leave a promised mystery uncarried.
  3. Per act — For each act, what does the antagonist (or fate, or the world) know that the protagonist doesn't? What's the real cause beneath the visible event?
  4. Per chapter (skip chapters where there's no hidden layer) — what does this chapter look like vs. what's actually happening?

Push back if the user offers "things just happen" — there must be a hidden mover. Even in low-mystery fantasy, the reader's understanding catches up to the writer's. Plan that gap.

2c. Build the seeds catalog

Open plan/seeds.md and add seeds with the user. Each seed:

  • id — short stable handle (e.g., boy-with-scar, copper-ring, bell-at-sundown). Used by the writer to mark planted/echoed/paid.
  • Detail — the concrete surface thing the reader sees.
  • Real meaning — what it actually signifies (hidden).
  • Plant in — chapter number.
  • Echo in — chapter numbers (0-3 entries; more is over-flagging).
  • Payoff in — chapter number.
  • How to plant — one-line instruction. Reference references/seed-craft.md.
  • How to pay off — one-line instruction.
  • Trigger — for any seed whose payoff is an event (something breaks, fires, collapses, is discovered): the intrinsic, already-seeded cause that makes it fire at that moment. The trigger must itself be planted — never a convenient external actor that arrives only to cause the event (no just-in-time horse, storm, or stranger). If a payoff has no credible intrinsic trigger yet, that is a plan gap to fix now, not at writing time.
  • Dose — the telegraph budget: how many touches, how loud, derived from the plant→payoff distance. Rule: a payoff ≤2 chapters from its plant gets one quiet touch and is never re-described at the payoff chapter's opening; wider gaps may carry echoes. Write it explicitly so the writer cannot over-telegraph (this is the "se ve venir a kilómetros" guard). A close payoff is fine — it needs this extra discipline plus an intrinsic Trigger, not avoidance.
  • Resolution image(optional, for emotional/sensory through-lines) the exact planted image that the payoff inverts or transforms (e.g. a cold felt in the chest in ch 1 that the magic discharge empties at the climax). This is what makes a book feel woven rather than a list of reveals.
  • Obligatory(only for seeds that realize a grimoire §14 loaded gun) §14 <exact name> from the grimoire table. Every §14 loaded gun whose "Siembra en" includes this book MUST have a seed carrying this tag — that is how critique-plan proves no obligatory planting was forgotten. (This is the check that would have caught a missing primer-uso-honesto.)
  • Status: start as planned.

Aim for 8-15 seeds per book minimum for an epic fantasy. Of those:

  • ~30% small (single sensory details — a smell, a scar, a hand movement)
  • ~50% medium (a recurring character, a misread relationship, a held object)
  • ~20% large (a hidden identity, an inherited debt, a misnamed event)

Distribute plants across act 1 and early act 2. Payoffs cluster in act 2B and act 3. Echoes scatter in between. A chapter with both a plant AND a payoff for different seeds is fine; the same seed should not plant and pay off in adjacent chapters.

Use references/seed-craft.md to coach the user on each seed's instructions. If the user offers a seed that telegraphs ("the strange old man with the prophecy"), push them toward a craftier version ("the old man who fixes the well in chapter 2 and never quite leaves the village").

2c-bis. Weave the emotional spine

After the plot seeds, identify the 2-3 emotional/sensory through-lines that should make the book feel woven (the author's "todo muy hilado"). Each is a felt image planted early whose payoff is the same image transformed, not a separate fact — e.g. a cold in the chest planted in ch 1 that the climax empties or releases. For each through-line, add a resolution-type seed with a Resolution image field naming the plant image and how the payoff inverts it. A book with zero resolution-type seeds will pay off its plot but feel mechanical; flag that.

2d. Character arcs

Open plan/arcs.md. For each principal:

  • Wound, Want, Need, Lie — pull from setup.md if filled.
  • Waypoints — give each arc concrete chapter milestones:
    • State at start
    • First crack (which chapter the wound first stings)
    • Midpoint shift
    • All-is-lost low
    • Decision moment (which chapter)
    • End-state
  • Transformation type — positive, negative, or tragic.

The protagonist's decision moment should align with the climax. A secondary character's decision moment can sit in act 2B and inform the protagonist's climax.

Then close the file with a "Sliding scales" block (see the one in output/el-vitral/book-01/plan/arcs.md as the model): for each principal, place the three dials — competence / proactivity / sympathy — at start and end, and name which chapters move which dial. A character low on two dials must be high on at least one; an arc is a dial moved on purpose; a dial that stays flat must be flat by design (name why). Mark which POVs carry the per-chapter proactivity rule (the POV chooses at least once per chapter — observer/hider protagonists always carry it). This block is diagnostic for plan and critique only; prose never mentions dials.

2e. The visible outline

Now fill plan/outline.md, chapter by chapter, in order. For each chapter:

  • Title — working title; can change.
  • POV — which character.
  • Where / when — place + time elapsed.
  • Function in the act — one sentence: what this chapter does for the larger arc.
  • Plot beats — 3-6 short bullets, in order.
  • Texture beats — 2-4 grounding moments (150-400 words each), each typed with one of the six licensed kinds (see expand-chapter): world element unfolded in use, stage built, cost made visible, deliberation on the page, re-orientation, secondary humanized. Be specific: unfold the pitch-boiling the quarter lives off, stage the mill loft before the chase crosses it, bill the drained lamp. Generic lingering ("the bells at sundown" with no job) is not a beat. These are how the book breathes. Without grounding beats, chapters come out short AND ungrounded.
  • Subtext beats — what the POV feels but doesn't say; what the reader senses without being told; which lie the character is protecting in this scene. Also note which seed envelope items will be active, so the writer-of-record sees the plan and the envelope agree.
  • Transition out — how the chapter ends so the next one feels inevitable.

Pacing rules (references/fantasy-beats.md):

  • Never two action chapters back-to-back. Quiet earns loud.
  • Alternate emotional registers.
  • Act 1 should feel inhabited — dwell on daily life, magic in mundane use, world texture. The reader is being placed in the world.
  • Sharp midpoint. Something the reader believed gets overturned. Mark this clearly in the chapter's function.
  • Subplots touch the main plot at ≥3 points and resolve before or during the climax.

2f. Fill canon

Walk through the canon/*.md files. Promote facts from setup.md into stable canon entries:

  • canon/characters.md — every principal + named secondaries. Tight entries: role, three physical specifics, voice tic, current location, current emotional state, current relationships, magic relationship, secrets (writer-only).
  • canon/factions.md — every named faction/caste/order.
  • canon/magic.md — promote the full system from setup.md. Lock the in-world vocabulary here.
  • canon/world.md — every named place with sensory anchor and political stance.
  • canon/timeline.md — historical events (pre-book) + initial book chronology (just ch 1's day for now; the rest grows).

These files will be read in full by the chapter writer. Keep them tight. If a character has a multi-paragraph description, trim to the load-bearing details.

3. Validate before finishing

Run a pass over the plan to check:

  • Every chapter in outline.md has plot and texture and subtext beats (no > TODO: left in critical fields).
  • Shadow has overview + per-act + at least midpoint and climax chapter sections filled.
  • ≥ 8 seeds in seeds.md, each with plant/payoff chapters; status is planned for all.
  • Each principal in arcs.md has a decision moment chapter.
  • canon/magic.md has source + mechanic + ≥2 costs + ≥3 limits.
  • No > TODO: left in canon/characters.md for principals.

If anything is missing, show the user the list and ask whether to fill it now or defer.

4. Wrap up

Print a short summary:

  • Title, chapters, principal characters
  • Number of seeds planted across the book
  • Midpoint chapter and what overturns there (one line)
  • Climax chapter and the decision being made (one line)

Tell the user the next step: run write-chapter --chapter 1 to begin writing. Remind them they can edit any plan file at any time — the writer reads the current file each chapter.

What this skill does NOT do

  • Does not write any prose.
  • Does not produce summaries (that's update-canon after each chapter).
  • Does not modify setup.md (use book-setup for that).

Files this skill writes

  • output/<series>/book-NN/plan/outline.md
  • output/<series>/book-NN/plan/shadow.md
  • output/<series>/book-NN/plan/seeds.md
  • output/<series>/book-NN/plan/arcs.md
  • output/<series>/book-NN/canon/{characters,factions,magic,world,timeline}.md

What ships with it: 1 file

19.5 KB alongside SKILL.md, 1 of them executable

scripts/

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