agentsclimarketplace

Behavior trees

Skill a5c-ai/babysitter/library/specializations/robotics-simulation/skills/behavior-trees

Behavior tree design and implementation for robot decision makingFrom its SKILL.md

Install
npx -y skills add a5c-ai/babysitter --skill behavior-trees

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.6 KB, 233 tokens by cl100k_base, as published. Nobody here has run it

Behavior Trees Skill

Overview

Expert skill for designing and implementing behavior trees for robot decision making, task sequencing, and reactive behaviors.

Capabilities

  • Design behavior trees for complex robot behaviors
  • Configure BehaviorTree.CPP nodes and trees
  • Implement custom action, condition, and decorator nodes
  • Set up blackboard for state sharing
  • Configure subtrees and tree switching
  • Implement reactive behaviors and fallbacks
  • Debug behavior tree execution with Groot
  • Set up behavior tree logging and analysis
  • Configure timeout and recovery behaviors
  • Implement parallel and sequence nodes

Target Processes

  • nav2-navigation-setup.js
  • autonomous-exploration.js
  • multi-robot-coordination.js
  • hri-interface.js

Dependencies

  • BehaviorTree.CPP
  • Groot
  • nav2_behavior_tree

Usage Context

This skill is invoked when processes require complex decision-making logic, task sequencing, or reactive robot behaviors.

Output Artifacts

  • Behavior tree XML definitions
  • Custom BT node implementations
  • Blackboard configurations
  • Groot visualization setups
  • Recovery behavior designs
  • BT logging configurations

What ships with it: 1 file

648 B alongside SKILL.md

Keep looking

Skills are one crate of 326,059. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.