Unreal metasounds
Skill a5c-ai/babysitter/library/specializations/game-development/skills/unreal-metasounds
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.From its SKILL.md
npx -y skills add a5c-ai/babysitter --skill unreal-metasoundsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
1.7 KB, 315 tokens by cl100k_base, as published. Nobody here has run it
Unreal MetaSounds Skill
MetaSounds procedural audio system for Unreal Engine.
Overview
This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.
Capabilities
Audio Graphs
- Create MetaSound sources
- Build audio processing graphs
- Handle triggers and parameters
- Implement custom nodes
Synthesis
- Use oscillators
- Implement filters
- Create envelopes
- Handle modulation
Procedural Audio
- Generate sound effects
- Create adaptive music
- Implement audio variations
- Handle randomization
Integration
- Trigger from gameplay
- Control parameters
- Handle spatialization
- Manage performance
Prerequisites
- Unreal Engine 5.0+
- MetaSounds plugin enabled
Usage Patterns
MetaSound Source
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
Parameter Control
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
Best Practices
- Use presets for common patterns
- Profile CPU usage
- Handle voice management
- Use groups for organization
- Test on all platforms
References
What ships with it: 1 file
760 B alongside SKILL.md
- README.md760 B