Unreal control rig
Skill a5c-ai/babysitter/library/specializations/game-development/skills/unreal-control-rig
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.From its SKILL.md
npx -y skills add a5c-ai/babysitter --skill unreal-control-rigAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
1.7 KB, 300 tokens by cl100k_base, as published. Nobody here has run it
Unreal Control Rig Skill
Control Rig for procedural animation in Unreal Engine.
Overview
This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.
Capabilities
Rig Development
- Create Control Rig blueprints
- Implement IK solvers
- Configure FK chains
- Handle rig hierarchies
Procedural Animation
- Implement look-at systems
- Create foot IK
- Handle hand IK
- Manage aim offsets
Runtime Modifications
- Modify bones at runtime
- Blend rig outputs
- Handle animation layers
- Manage rig performance
Integration
- Connect with Animation BP
- Handle anim graph nodes
- Integrate with gameplay
- Support retargeting
Prerequisites
- Unreal Engine 5.0+
- Control Rig plugin enabled
Usage Patterns
Foot IK Setup
1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP
Animation Blueprint Integration
Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose
Best Practices
- Use rig for runtime adjustments
- Profile rig complexity
- Test with LOD
- Handle edge cases
- Document rig setup
References
What ships with it: 1 file
795 B alongside SKILL.md
- README.md795 B