Unreal sequencer
Skill a5c-ai/babysitter/library/specializations/game-development/skills/unreal-sequencer
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.From its SKILL.md
npx -y skills add a5c-ai/babysitter --skill unreal-sequencerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
2.0 KB, 358 tokens by cl100k_base, as published. Nobody here has run it
Unreal Sequencer Skill
Sequencer for cinematics and cutscenes in Unreal Engine.
Overview
This skill provides capabilities for creating cinematics using Unreal's Sequencer, including camera work, actor animation, and event triggering.
Capabilities
Sequence Creation
- Create level sequences
- Manage master sequences
- Handle sequence hierarchies
- Implement sequence players
Camera Work
- Create camera cuts
- Implement camera rails
- Handle camera animation
- Manage camera bindings
Actor Animation
- Key actor transforms
- Handle skeletal animation
- Implement audio tracks
- Manage event triggers
Integration
- Trigger from gameplay
- Handle sequence events
- Implement binding overrides
- Manage sequence transitions
Prerequisites
- Unreal Engine 5.0+
- Sequencer (built-in)
Usage Patterns
Level Sequence Setup
// Play sequence from code
ULevelSequence* Sequence = LoadSequence();
ALevelSequenceActor* SequenceActor;
ULevelSequencePlayer* Player =
ULevelSequencePlayer::CreateLevelSequencePlayer(
GetWorld(),
Sequence,
FMovieSceneSequencePlaybackSettings(),
SequenceActor
);
Player->Play();
Event Track
1. Add Event Track to sequence
2. Add key at desired time
3. Create event in blueprint
4. Bind event to function
Best Practices
- Use master sequences for organization
- Handle binding carefully
- Test sequence loading
- Manage memory for long sequences
- Profile playback performance
References
What ships with it: 1 file
864 B alongside SKILL.md
- README.md864 B