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Godot shaders

Skill a5c-ai/babysitter/library/specializations/game-development/skills/godot-shaders

Godot shading language skill for visual shaders, custom rendering, and material effects.From its SKILL.md

Install
npx -y skills add a5c-ai/babysitter --skill godot-shaders

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SKILL.md

1.8 KB, 406 tokens by cl100k_base, as published. Nobody here has run it

Godot Shaders Skill

Shader development for Godot Engine.

Overview

This skill provides capabilities for creating shaders using Godot's shading language and visual shader system.

Capabilities

Shader Types

  • Spatial shaders (3D)
  • Canvas Item shaders (2D)
  • Particles shaders
  • Sky shaders

Visual Shaders

  • Node-based authoring
  • Custom nodes
  • Shader presets
  • Export to code

Shader Language

  • GLSL-like syntax
  • Built-in functions
  • Uniforms and varyings
  • Render modes

Effects

  • Post-processing
  • Material effects
  • Screen-space effects
  • Procedural textures

Prerequisites

  • Godot 4.0+
  • Shader knowledge

Usage Patterns

Spatial Shader

shader_type spatial;

uniform vec4 albedo_color : source_color = vec4(1.0);
uniform float metallic : hint_range(0, 1) = 0.0;
uniform float roughness : hint_range(0, 1) = 0.5;

void fragment() {
    ALBEDO = albedo_color.rgb;
    METALLIC = metallic;
    ROUGHNESS = roughness;
}

Canvas Item Shader

shader_type canvas_item;

uniform float outline_width = 2.0;
uniform vec4 outline_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);

void fragment() {
    vec4 color = texture(TEXTURE, UV);
    // Outline logic
    COLOR = color;
}

Best Practices

  1. Use visual shaders for prototyping
  2. Optimize texture samples
  3. Handle precision carefully
  4. Profile shader complexity
  5. Test on target hardware

References

What ships with it: 1 file

794 B alongside SKILL.md

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