Godot physics
Skill a5c-ai/babysitter/library/specializations/game-development/skills/godot-physics
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.From its SKILL.md
npx -y skills add a5c-ai/babysitter --skill godot-physicsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
1.0 KB, 164 tokens by cl100k_base, as published. Nobody here has run it
Godot Physics Skill
Physics system implementation for Godot Engine.
Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials
Usage Patterns
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)
References
What ships with it: 1 file
314 B alongside SKILL.md
- README.md314 B