Godot networking
Skill a5c-ai/babysitter/library/specializations/game-development/skills/godot-networking
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.From its SKILL.md
npx -y skills add a5c-ai/babysitter --skill godot-networkingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
0.9 KB, 118 tokens by cl100k_base, as published. Nobody here has run it
Godot Networking Skill
Multiplayer networking for Godot Engine.
Overview
This skill provides capabilities for implementing multiplayer games using Godot's networking systems.
Capabilities
- Configure multiplayer peer
- Implement RPCs
- Handle synchronization
- Manage peer connections
Usage Patterns
@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
position = pos
References
What ships with it: 1 file
298 B alongside SKILL.md
- README.md298 B