agentsclimarketplace

Traffic simulation engine

Skill a5c-ai/babysitter/library/specializations/domains/science/civil-engineering/skills/traffic-simulation-engine

Traffic simulation skill for microsimulation, level of service, and signal optimizationFrom its SKILL.md

Install
npx -y skills add a5c-ai/babysitter --skill traffic-simulation-engine

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.8 KB, 268 tokens by cl100k_base, as published. Nobody here has run it

Traffic Simulation Engine Skill

Purpose

The Traffic Simulation Engine Skill performs traffic analysis including microsimulation, level of service calculation per HCM methodology, and signal timing optimization.

Capabilities

  • Microsimulation modeling
  • Level of service calculation (HCM methodology)
  • Queue length estimation
  • Delay analysis
  • Signal timing optimization
  • Trip generation calculation
  • Capacity analysis
  • Intersection performance

Usage Guidelines

When to Use

  • Analyzing traffic impacts
  • Evaluating intersection operations
  • Optimizing signal timing
  • Projecting future conditions

Prerequisites

  • Traffic count data available
  • Network geometry defined
  • Signal timing known
  • Growth rates established

Best Practices

  • Validate model with counts
  • Use appropriate peak periods
  • Consider multiple scenarios
  • Document assumptions

Process Integration

This skill integrates with:

  • Traffic Impact Analysis
  • Intersection Signal Design

Configuration

traffic-simulation-engine:
  analysis-types:
    - intersection
    - corridor
    - network
  methodologies:
    - HCM
    - microsimulation
  metrics:
    - LOS
    - delay
    - queue
    - v/c

Output Artifacts

  • LOS summaries
  • Delay calculations
  • Queue length reports
  • Simulation animations

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,059. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.