agentsclimarketplace

Detention pond designer

Skill a5c-ai/babysitter/library/specializations/domains/science/civil-engineering/skills/detention-pond-designer

Detention/retention pond design skill for storage, outlet structures, and emergency spillwaysFrom its SKILL.md

Install
npx -y skills add a5c-ai/babysitter --skill detention-pond-designer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.8 KB, 280 tokens by cl100k_base, as published. Nobody here has run it

Detention Pond Designer Skill

Purpose

The Detention Pond Designer Skill designs stormwater detention and retention facilities including storage volumes, outlet structures, and emergency spillways.

Capabilities

  • Storage volume calculation
  • Outlet structure sizing
  • Stage-storage-discharge relationships
  • Multi-stage outlet design
  • Emergency spillway sizing
  • Sediment storage calculation
  • Water quality volume
  • Routing analysis

Usage Guidelines

When to Use

  • Designing detention basins
  • Sizing outlet structures
  • Meeting regulatory requirements
  • Evaluating water quality treatment

Prerequisites

  • Inflow hydrographs available
  • Release rate requirements known
  • Site constraints identified
  • Regulatory criteria established

Best Practices

  • Size for multiple storms
  • Include freeboard
  • Plan for maintenance access
  • Consider downstream impacts

Process Integration

This skill integrates with:

  • Stormwater Management Design

Configuration

detention-pond-designer:
  design-types:
    - detention
    - retention
    - extended-detention
  outlets:
    - orifice
    - weir
    - riser
    - multi-stage
  routing:
    - modified-puls
    - storage-indication

Output Artifacts

  • Storage calculations
  • Outlet sizing
  • Stage-storage-discharge curves
  • Routing summaries

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.