agentsclimarketplace

Swarm orchestration

Skill a5c-ai/babysitter/library/methodologies/ruflo/skills/swarm-orchestration

Babysitter enforces obedience on agentic workforces and enables them to manage extremely complex tasks and workflows through deterministic, hallucination-free self-orchestration

Install
npx -y skills add a5c-ai/babysitter --skill swarm-orchestration

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Multi-agent swarm formation and coordinated execution with topology-aware agent deployment, consensus protocols, and anti-drift enforcement.

SKILL.md

1.8 KB, as published. Nobody here has run it

  • Tasks needing coordinated parallel execution
  • When consensus among agents is required for quality
  • Projects requiring anti-drift enforcement during execution

Process

  1. Topology Selection - Analyze task and agent pool to select optimal topology
  2. Agent Assignment - Assign Queen (Strategic/Tactical/Adaptive) and Worker roles
  3. Consensus Init - Initialize Raft/Byzantine/Gossip/CRDT protocol
  4. Parallel Execution - Distribute subtasks with shared memory
  5. Anti-Drift Checkpoints - Validate alignment every N subtasks
  6. Consensus Voting - Weighted voting (Queen=3x) for final decision

Topologies

  • Mesh: All-to-all communication, best for small swarms (<8 agents)
  • Hierarchical: Queen coordinates workers, best for large/structured tasks
  • Ring: Sequential handoff, best for pipeline/transformation tasks
  • Star: Central coordinator fan-out, best for independent subtasks

Agents Used

  • agents/strategic-queen/ - Long-term planning swarms
  • agents/tactical-queen/ - Execution coordination swarms
  • agents/adaptive-queen/ - Real-time optimization swarms
  • agents/swarm-coordinator/ - Topology management

Tool Use

Invoke via babysitter process: methodologies/ruflo/ruflo-swarm-coordination

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.